Morrowbane
The Unbound · Level 1

Your path
is unwritten.

You are nobody. Choose your path and discover your purpose.

Your action bar follows you ↓
The path / Character levels 1–12

Discover your identity

Claim a skill for each level. Some may appear stronger than others, but will they suit your needs?

Level-up offering

Choose what you become.

Level 1 · Active offering

Six unknown skills await your first choice.

The weekly Entity

What you lose
changes what
you become.

At each weekly reset, the Entity removes exactly one active and one passive skill. Your two protected skills are safe. For each loss, choose a replacement of the same kind from an offering of eight active and eight passive skills.

01
Lose one active and one passive
The cycle reaches every unprotected build.
02
Choose one active and one passive
Sixteen skills with independently rolled rarities. Each replacement starts one level above the lost skill.
03
Keep their memory
Replaced skills leave Remnants that strengthen your Manifestation.
The Entity's Offering

Protect. Lose. Choose.

Guard one active and one passive from the weekly claim. The Entity takes one unprotected active and one unprotected passive. Choose one replacement of each kind from sixteen fresh, randomly drawn cards. Legendary skills are likely, though never guaranteed.

02 / The offering

Sixteen possible futures

Choose one active and one passive after the Entity claims your skills.

The offering is sealed

Use the action bar below to protect one Active and one Passive, then let the Entity claim its due.

Eight active · Eight passive · Sixteen unknown paths
Remnant Memory

What is taken
stays with you.

Every lost skill leaves a permanent stat bonus and Remnant points equal to its level. Spend those points on passive stats. The memories also empower a 12 second Manifestation with a 30 second cooldown.

Permanent gains

What your losses gave back.

Every replaced skill contributes its Remnant benefit. Bonuses with the same stat stack.

Example totals

These bonuses stay with your character after replacement. Remnant points also strengthen Manifestation separately.

01 / Skills replaced
Active memory · ExampleGhoststepLevel 16 → +16 points
Passive memory · ExampleThornbloodLevel 11 → +11 points

Example outcome. Your choices in the offering replace these memories.

02 / Allocate Remnant points
UNSPENT POINTS0
0 invested

Choose bonuses with +, adjust with −, then confirm. Each point adds a small permanent bonus.

✧
03 / Manifestation
An ultimate yet to awaken

Replace both skills in the Entity’s Offering to materialize your Remnant Manifestation.

Example: 2 memories across 2 slotsEach point invested grants a small permanent passive bonus.
The premise

Identity is earned.
Never fixed.

A cooperative PvE world for parties of four. Your character starts as a blank slate. The abilities you find, level, protect, lose, and replace define how you fight.

01 / BUILD

No fixed classes

Combine offensive, defensive, mobility, utility, and restorative skills into a role that emerges from your choices.

02 / FIGHT

Action combat

Move freely, manage fast regenerating mana and cooldowns, interrupt enemies, and commit to every dodge.

03 / EVOLVE

Change is inevitable

Protect two skills you cannot bear to lose. Everything else can become the beginning of a different build.

Boss wager / Risk and reward

Put a skill
on the line.

Choose one equipped skill before a hard boss. It is empowered for that fight. Victory consumes it and reveals three random replacements of the same skill type and kind.

02 / The encounter

The Ash Warden

42,000 / 42,000
STUN

Choose a skill to begin the wager.

Commit a skill, then fight using keys 1–6.
After the wager / Endless Dungeon

One floor deeper.
Every victory harder.

Fight through changing enemy formations. Click an enemy’s Health bar or press Tab to change targets. Open the cache after each victory for Gold, Delve Shards and Focus XP. The first clear guarantees a skill; later clears have a 10% skill chance. Store drops in your stash and reshape your bar.

FLOOR 01STREAK 0DELVE SHARDS 0GOLD 0
The descent awaits.

Defeat the Ash Warden and equip your replacement skill to unlock the dungeon.

Beyond your build

A world made
to be shared.

Four players take on the world together. A guild of up to twelve gives those journeys a home, while equipment and discoveries keep builds in motion.

Guilds / 12 members

Grow together

Store unused skills in a guild stash. Skills earned while part of the guild can return to its members, with party rules designed to preserve shared progress.

Gear / consequence

Power has a price

Demonic kiss and curse items trade strength for cost. Fuse gear through rule based combinations to discover new damage conversions and synergies.

Morrowbane / concept showcase

Every ending leaves a mark.

An action MMO about building an identity, risking it with others, and carrying every version of yourself forward.

Return to the beginning ↑
THE UNBOUND · LEVEL 1Active slot 1 awaits a skill.
ACTIVE
PASSIVE